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Tools Director

Tools Director

Larian StudiosGent, Oost-Vlaanderen, Belgium
2 dagen geleden
Functieomschrijving

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity : Original Sin 2 is looking for a Tools Director to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

  • Direct and lead a global Tools development team.
  • Oversee the vision, design, development, and maintenance of internal tools to enhance productivity and creative workflows.
  • Enable team members to independently and rapidly add and iterate ideas and content for our games.
  • Define the UX vision for all internal Tools.
  • Collaborate closely with Creative teams to understand their needs and incorporate feedback into Tool development.
  • Collaborate with the Engine and Gameplay teams to create a unified proprietary engine and tool set.
  • Ensure tools are user-friendly, reliable, performant, and scalable.
  • Ensure a culture of unit testing, automation testing, and documentation is applied during development.
  • Ensure tools meet quality and performance targets.
  • Ensure tools support large scale game development, including : release management, version control, production analytics, and asset management.
  • Ensure tools can be released to player-developers for game modding.
  • Hire, onboard, mentor and develop the Tools team.
  • Safeguard company assets, including source code, artwork, tools, and technical know-how.

Requirements

  • 4+ years of experience in a directing or senior leadership role.
  • 8+ years of experience in creating and shipping games tools or digital creative tools for a large development team.
  • Experience developing tools for large scale high production value games.
  • Strong team management, mentoring and coaching abilities.
  • Strong understanding of industry standard technology, including C#, C++, Python and WPF.
  • Strong understanding of modular software systems.
  • Proven experience modernising game development tools and executing on long-term technological plans to a high quality, including UI / UX.
  • Proven experience working with DCCs, including : Maya, Houdini, and Wwise.
  • Upper-intermediate proficiency in English.
  • Passion for making and playing great games.
  • Excellent problem-solving skills and attention to detail.
  • Strong communication and collaboration skills.
  • What We Offer

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel.
  • An open, collaborative environment where ideas are welcome and encouraged.
  • A managerial team consisting of highly experienced game developers at the top of their fields.
  • Sharing hobbies and passions with like-minded colleagues.
  • Inclusive environment with many activities organized by the studios or the employees.
  • Commitment to making the best game possible for the fans, including listening to community feedback.
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